
OpenKids Programme · Ages 4–16
STEAM & AI
From Education to Creation.
Coding, AI and engineering taught as real projects — our students are VEX IQ Singapore winners four years running.
The Pathway
How a Child Grows Through STEAM & AI.
01
Visual coding and maker foundations · ages 4–8
02
Python, AI and app engineering · ages 9–14
03
Competition robotics and advanced projects · ages 12–16
In the OpenKids journey, STEAM & AI is the “Build” stage (ages 7–12) — curiosity becomes code, circuits and real projects.
Inside the Programme
Three Tracks, One Maker
Ages 4–18
Robotics · Engineering Design
From first mechanisms to competition machines — engineering taught through practical challenge, LEGO robotics through to VEX.
Ages 7–18
AI Coding · Computational Thinking
From visual blocks to Python and AI — code as a thinking tool, not a syntax drill.
Ages 7–18
3D Design · Innovation & Creativity
Craft in three dimensions — visualise, prototype and bring ideas to life, ready for tomorrow's design challenges.
A Spiral Curriculum, Five Habits
Key concepts return each year with deeper layers of complexity — carried by five STEAM habits the academy names on every wall:
Think like a Scientist
Question, test, measure.
Plan like a Designer
Sketch it before you build it.
Solve like an Engineer
Constraints are the brief.
Imagine like an Artist
Original beats correct.
Reason like a Mathematician
Work from first principles.
Beyond the Classroom
- Project studios across 12 fields — game development, drones, VR, film, fashion, architecture
- VEX IQ & VRC seasons — a Malaysia VEX IQ sweep of team gold, silver and bronze
- MakeX and LEGO robotics leagues
- DSA journey — Primary 4 to Secondary 2 portfolio building
- ART TECH Creative Competition, technology category
Verified Proof
VEX IQ Singapore champions, four years running · 2023–2026


Start With a Free Trial Class.
Every STEAM & AI journey begins with one lesson and a gentle skills assessment.